Building up a CAVE at Industrial Design (TUE)
During the last month or so I’ve been working hard alongside other colleagues to build up a CAVE system for a project demonstration. For those unfamiliar with what a CAVE is, let’s start by saying that CAVE is the acronym for Cave Automatic Virtual Environment (yes, recursive stuff…) which basic idea is to build up a room which walls can be turned into screens where images or video is projected (usually a coordinated representation of an environment or real/virtual scene), providing an immersive and interactive experience for the user (that’s you and me). My part on this was to figure out a relatively easy way of projecting an interactive medieval world into the walls of such an installation, circumventing the problems that usually come with it (projection alignment, synchronization, etc.)
Though at the moment I can’t reveal much about it (not that it’s classified or anything, but it’s not finished, nor presented to the “client” yet), I’ll show some pics of the CAVE physical installation and will keep posting on how this advances until we complete it.
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